
#pragma once

#include "EngineMsg.h"
#include "IEngineHost.h"
#include "RenderWindow.h"
#include "GameTimer.h"


namespace FlameEngine
{
	class IRenderDevice
	{

	};

	class IRenderSystem
	{
	public:
		const std::string& GetName() = 0;
		

	};

	LIBAPI IRenderSystem* CreateRenderSystem();
}